DaedalusX64

NECAHL2A27CAMSMAOR DaedalusX64

Daedalus is a Nintendo64 emulator for Windows and PSP. Daedalus is named after the craftsman at King Minos’s court who designed the labyrinth for the Minotaur.

File Name: DaedalusX64 

File Type :Rar

Developer : Daedalus

 

Operating System icon razz DaedalusX64 SP

File Size : 8.9mb

Rating : stars 5 DaedalusX64
download DaedalusX64

How To Install DaedalusX64

-Download the file to your hard drive. and unzip it to the same place where you saved it.

-Open the folder you just unzipped and youll see 2 more folders. Highlight these 2 folders and right click, then select copy

-Now what you wanna do is plug your psp into the computer and go to the USB option on the psp XMB. Press X to connect the psp to the computer.

-Next go to “My Computer” and find the drive that represents your psp,it will come up as a removable drive. Double click it to open it

-Next find the folder labeled PSP and double click it

-Double click the GAME folder

-Now, if you have PSP firmware 1.50 installed there will be a 150 folder, Double click this folder. If you are running PSP Custom firmware double click on the GAME150 folder. If the folders are not there go to the systems settings menu and format your memory stick. (This will wipe the memory stick and create the folders)

-Right click and select paste from the menu

-Now disconnect your psp from the usb cable and go all the way to the right . Its labeled Game. scroll down to the folder labeled “Memory Stick”

-In the next menu, find the program. Since it was just added, it will be at the very top. Press X to run it

More Information

Daedalus PSP R13 Readme File

Copyright (C) 2006-2007 StrmnNrmn

This document last edited 04 November 2007

This is the binary distribution of Daedalus PSP. If you are a

developer, you may find the source distribution more useful.

What is Daedalus?

*****************

Daedalus is a Nintendo64 emulator for Windows and PSP. Daedalus

is named after the craftsman at King Minos’s court who designed

the labyrinth for the Minotaur.

Getting the Latest Version

**************************

Daedalus is currently hosted on sourceforge at

http://sourceforge.net/projects/daedalus-n64. The most recent

version of Daedalus will always be available there (and hopefully

mirrored on some of the other emulation/PSP sites).

About this Release

******************

This release of Daedalus for the PSP is currently in early stages

of development. It is intended to show the potential for a N64

emulator on the PSP, but the current release has many missing

features that make it far from usable:

* There is limited savegame support.

* Not all the N64 controls can be used simultaneously.

* Many roms won’t boot.

* Many roms have serious graphical glitches.

* Many roms have random lockups and crashes.

* Many roms run at a low framerate.

Having said all that, I believe most of these problems can be

overcome in the future.

Using Daedalus

**************

Installation

————

Copy the Daedalus folder to the \PSP\GAME\ folder on your PSP (for

the v1.5+ firmware release you should also copy across the Daedalus%

folder).

See the Homebrew FAQ on qj.net for more information on

how to get homebrew running on your particular version of firmware:

http://forums.qj.net/showpost.php?p=14662&postcount=2

The PSP Homebrew FAQ is also a good reference:

http://www.psp-homebrew.eu/faq/index.php

Roms

—-

Roms should be copied to the Roms subdirectory within the

Daedalus folder. Daedalus recognises most roms formats (.v64, .z64,

.rom etc) and will also run roms compressed within .zip files.

NB: Recent versions of Daedalus will also load any roms found

within the  \N64\ directory on your PSP. Note that this is in the

*root* directory of your PSP (e.g. for me it appears as P:\N64\ when

I open the USB connection in Windows).

When Daedalus boots with a zipped rom, for performance reasons it

will attempt to decompress it to a temporary file on your memory

stick before execution. If you are low on free space, it is

recommended that you keep the original rom file on your PC, and

manually extract the rom to your Roms directory.

Preview Pictures

—————-

Preview pictures for the rom selection screen can be added to the

Resources\Preview directory in the Daedalus folder. They should be

in .png format, in a 4:3 aspect ratio.

To let Daedalus know which picture to use for each rom, you need to

add a line to the corresponding entry in the main daedalus.ini file,

with this format:

Preview=<filename.png>

Where <filename.png> is the name of the .png file. Don’t include any

directory names in the path.

Save Games

———-

Currently Daedalus PSP has limited support for the following save

game types:

4Kb Eeprom

16Kb Eeprom

Mempack

Save games are created with the same name as the rom file, in the

Daedalus/SaveGames/ directory.

IMPORTANT NOTE: For performance reasons Daedalus only saves out

modified save game files when the Pause menu is accessed (by pressing

the ‘Select’ button while the emulator is running). I’ll look at removing

this restriction ASAP, alongside adding SRAM support.

Main Menu

———

When you run Daedalus, it will present you with a list of all the roms

it could find in your Roms subdirectory. Use the dpad or analogue stick

to navigate to the desired rom, and press X or Start to select it.

A new screen is displayed from which you can select to edit preferences

for the rom or start emulation.

You can use the left and right shoulder buttons to cycle between other

options screens in Daedalus.

Pause Menu

———-

When a rom is running, you can access the Pause Menu by pressing the

‘Select’ button.

From the Pause Menu you can use the left and right shoulder buttons to

access various option screens. You can use the Pause Menu to take screenshots

and reset the emulator to the main menu. Screenshots are saved under

the Dumps/<gamename>/ScreenShots/ directory in the Daedalus folder on your

memory stick.

You can press the ‘Select’ button again to quickly return to the emulator.

Controls

——–

When (and indeed if icon smile DaedalusX64 the rom runs, the following controls are mapped

by default:

N64     PSP

Start    Start

Analogue Stick  Analogue Stick

Dpad    O (Circle) + Dpad

A     X (Cross)

B     [] (Square)

Z     ^ (Triangle)

L Trigger   L Trigger

R Trigger   R Trigger

C buttons   Dpad (Circle unpressed)

As of R7 Daedalus now allows user-configurable controls to be specified.

The desired controls can be chosen from the Rom Settings screen.

In order to define your own controller configuration you need to add a

new .ini file to the Daedalus/ControllerConfigs directory. There are a

few examples provided which should give an overview of what is possible.

I will look at providing a more thorough tutorial shortly.

Support, Bugs, Comments etc

***************************

If you feel the need to get in touch, I can be contacted at:

strmnnrmn@gmail.com

I’ve been deluged with mail since the first release of this emulator,

so apologies if I don’t get back to you immediately.

Credits

*******

The Audio HLE code used in Daedalus was adapted from Azimer’s great

plugin for PC-based emulators. Thanks Azimer! Drop me a line!

A special thanks to everyone who was involved with Daedalus on the PC in

the past. Sorry I was so rubbish at keeping the project ticking along. You

know who you are.

Hello to everyone I used to know in the N64 emulation scene back in 2001 -

hope you are all doing well!

A huge thanks to the pspdev guys for all their work.

Many thanks to 71M for giving me the inspiration to get this ported over

and lots of pointers along the way.

A big hello to the Super Zamoyski Bros icon smile DaedalusX64

Many thanks to all the people who suggested using the Circle button to

toggle between the Dpad and C buttons. I received over two dozen emails and

comments suggesting this approach, so thanks for that icon smile DaedalusX64

Many thanks to hlide and Raphael in the PS2Dev forums for advice on

various VFPU issues.

Many thanks to Exophase and laxer3A for their continued input.

Thanks to Lkb for his various improvements to the PC build. The current

savestate support is derived from his work.

Copying

*******

Daedalus is released under the GNU General Public License,

and the sourcecode is available from the sourceforge site.

Disclaimer

**********

The Daedalus distribution comes with absolutely no warranty of any kind.

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